Johansson explains that the most recent EU4 expansion, Conquest of Paradise, was 'big picture' improvements and changes.Wealth of Nations, by contrast, is a comprehensive series of refinements. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. This was even nerfed, the Ghazi idea used to give +50% recovery speed. They are one of the most powerful nations at the start. Buy Europa Universalis IV – Wealth of Nations and strive in the world of trade! Get more content for the epic strategy game at the best price in the Eneba Game! If you're seeing this message, that means JavaScript has been disabled on your browser.
The Top Ten
1Ottoman Empire'It's not about the country, it's how you use it.' Here's how to have fun with several common and uncommon choices: 1. England: You start off in the 100 Years' War.
The Ottoman Empire is the recommended nation for new players, therefore suggesting it is an easy start.
Being surrounded by 3 or more geographic regions, aggressive expansion is a lesser concern. Got a lot of AE with Hungary and Poland? Just invade the Mamluks while that AE is ticking down and vice versa.
It is easy to expand quickly as there are many smaller nations like Byzantium, Serbia, Albania, Candar, Bosnia, Wallachia and Dulkadir, in which you could easily steam roll over, aslong they don't ally Austria, Mamluks etc.
At first the Ottomans are on par with the Mamluks and Poland, but after gobbling Byzantium etc. The Ottomans soon out pace them.
Be sure to get allies incase, Russia or Austria decides to Declare war when you're weak, usually France, Bohemia and Tunis are the way to go for Allies.
Same case as Ming, although aggressive expansion and unrest can be more of a problem
2OP development and weak neighbours. Can practically decimate any nation nearby and aggressive expansion isn't much of a problem
3MuscovyMuscovy starts with a Core on Novgorod in 1444 so you can instantly declare war and quickly expand. Then once you reach the Swedish border, turn to the east and colonize and conquer the steppe, while waiting for Poland-Lithuania or Denmark-Sweden to either break union, have no allies or just be weak before declaring War.
Starts off with Pskov and Perm as vassals. Easy prey nearby such as Tver, Ryazan and Novgorod. Watch out for Lithuana and Denmark, as they can ally each other and war you.
4PortugalPortugal (est.1152), officially the Portuguese Republic, is a country located mostly on the Iberian Peninsula in southwestern Europe. It is the westernmost country of mainland Europe, bordered to the west and south by the Atlantic Ocean and to the north and east by Spain. Its territory also includes ..read more.Usually a Casual Game, aim is to ally Castile and basically be their lap dog, Portugal is good at colonizing so you'll do a lot of that. If you can you can try and conquer northern morocco, with or without Castile, but Castile will want the land too. Don't invade Castile unless they have rebels (a lot) and/or you're allied to France or Ottomans.
So Portugal is best for Colonizing and only that.
Not a very strong army, but is protected by Castille with the Historical Friend bonus. Starts off with an explorer, making it the best nation for colonisation. Be careful of Morocco and Tunis though.
5CastileStrong army and the strongest nation in Iberia. Navarra can easily be diplomatically vassalised. However, they are surrounded by three potential strong enemies: France, Aragon and Morocco. Iberian wedding event however allows for Aragon to enter a Personal Union with Castile.
6FranceFrance, officially the French Republic, is a sovereign state comprising territory in western Europe and several overseas regions and territories. The European part of France, called metropolitan France, extends from the Mediterranean Sea to the English Channel and the North Sea, and from the Rhine to ..read more.France is a powerhouse, you can easily take all the provinces of England in France from England easily, and defeat Castile or Aragon, with the help of one of the other, before they unify. You can then easily conquer Burgundy when they're weak or get the Burgundian Inheritance which gives France half of Burgundian land for free if they lose a war and have no heir. And you can easily take a province in England while reconquering french provinces to avoid the english navy to invade England. Then start the empire, conquer Italy once they leave the HRE and be Napoleon.
The big blue blob. Although very strong, France is surrounded by England, Burgundy and Provence - all of which could potentially be a big problem.
7VijayanagarStrong nation in India with many weak nations to prey on in the south. However, a major problem could be Bahmanis.
8MamluksStarts off with Hejaz as a vassal and the opportunity to either diplomatically vassalise or conquer Dulkadir. However, Qara Qoyunlu and the Ottoman Empire are huge threats, and war with an expanded Ottoman Empire can destroy the Mamluks.
9EnglandEngland, previously the Kingdom of England, is a constituent country of the United Kingdom along with Scotland, Wales and Northern Ireland. ..read more.Can easily unite the British Isles and form Great Britain. However, the war of the roses is set to happen and France could declare war at any time.
10AustriaAustria was Celtic (Hallstadt) then as Noricum, part of the Roman Empire, Alaric, who took over Rome, studied at a monastery near Vienna. In the Middle Ages, the Holy Roman Emperors moved to Vienna, then Austria became separate. Medieval documents from Eastern Europe as far as West Ukraine were often ..read more.Disk map 2.3 for macos. A powerhouse once done correctly, either you can go the habsburg route or emperor route.
Habsburg route would involve forcing a Union with Bohemia, either getting it for free or forcing one on Hungary, and getting the burgundian inheritance in which the HRE lands of Burgundy go to Austria if Burgundy has no royal marriage with Castile.
The Emperor route involves implementing HRE reforms as quickly as possible while remaining emperor.
This involves invading Venice and the Pope to reign in Northern Italy and prevent Italy from leaving the empire, increasing Imperial Authority and help pass reforms.
Crushing the Protestant Reformation as quickly as possible by 'forcing religion on nations'.
And forcing german princes to release as many nations within the HRE a possible, more nations = more authority. This also includes adding provinces to the HRE, or nations or vassals to the HRE.
Once you reform the HRE on the 2nd to last reform, all princes are your vassal, ..more
Easy nation to play as, but has to manage the Holy Roman Empire.
The Contenders
11Brandenburg/PrussiaIts national ideas are essentially a combination of the national ideas of Japan, France and Sweden which have some of the most quality-intensive ideas. On top of that, you can take innovative and quality ideas which by themselves give nice bonuses, but the +20% infantry combat ability policy amplifies quality ideas even further.
'What we're trying to do is strengthen trading nations, because here is the problem for all the trading nations in the game: you don't have any depth,' Thomas Johansson, design lead on Europa Universalis 4, explained. 'You don't have any manpower. We're trying to strengthen that play style to a certain extent to give benefits to being a trading nation.'
That's the overriding goal of the upcoming Wealth of Nations expansion to the superb Europa Universalis 4. While EU4 already refined its approach to the economy quite a bit, it did not go far enough to re-create the dynamics that gave rise to powerful trade empires like Great Britain, the Dutch, and Venice. Now, with Wealth of Nations, Johansson wants to give them more tools to become powerful, but also steer them into long and bloody trade wars.
Johansson explains that the most recent EU4 expansion, Conquest of Paradise, was 'big picture' improvements and changes. Wealth of Nations, by contrast, is a comprehensive series of refinements. By tweaking just about every aspect of trade and diplomacy to promote more conflict and competition for trade, Johansson hopes to leave players shocked at how differently EU4 will play in Wealth of Nations.
The biggest new feature in Wealth of Nations is the national trade company, like the British or Dutch East India Companies. They will, Johansson argues, paint a much more realistic portrait of colonial expansion than EU4 does at the moment.
'Colonial nations …have lots of colonists they send over. They form colonial states. They mind their own business, but what they do and how you manage them can blow up in your face in one form or another,' Johansson says. 'But trading in the Indian Ocean was more like taking control over the trade routes in an area rather than just conquering large swaths of territory.'
Enter the East India Companies. Unlike traditional colonies, they don't contribute taxes and manpower. But if you assign them provinces, they provide huge bonuses to local trade power, giving the mother nation a greater slice of the pie in a given region and more ability to steer trade. They also don't require the same kind of investment that a regular colony does. Where typical colonies often necessitate full-scale invasion and occupation, trade companies can cherry-pick a bit more and accomplish their mission without pulling their sponsor into a major colonial effort.
While the getting is good
It's a cool twist on the colonial model, but both Fraser Brown and I admitted we were disappointed that East India Companies can not get out of control the way they did historically. The British East India Company, for instance, basically started conquering India by itself, presenting the British government with a fait accompli. The Company and their mistreated Indian army also sparked the 1857 Mutiny.
Best Nations To Play In Eu4
We asked Johansson about this, and he understood why we were so fascinated by the idea. But it's also a simulational element that might be more at home in a game like Victoria 2 than EU4, which is more about giving players control of historical forces. This is a trade-off Paradox Development Studio often face: when does something make for a more interesting model of the world, but a less fun game? With trade companies, they remain tools in the hands of players, and not independent operators.
Still, because they are so dependent on their parent nation, trade companies should give rise to more conflict. A trade-company dominated region is effectively unguarded and open to predation by any other power, meaning that they require active defense and protection from the homeland. That should pull more countries into conflict as they prey on one another's trade provinces.
Local trade domination is also more important. 'Colonizing by trade empire is going to be more surgical. You take that [province], that one, and that one. …We're dividing Asia into areas just like we did with colonial regions. So, you're going to have Indian, Indonesian, and Chinese [trade regions]. If you dominate the trade, or if your trading company dominates trade within a certain area, then that's going to give you an extra merchant.'
Johansson really wants trading nations to be spending more time fighting and thriving than they did in the base release of EU4. Trade wars, for instance, have been set up to last generations and invite recurring conflict between trade nations.
'We're going to change around how [the trade dispute] war goal works because now it just expires after the truce expires. [With Wealth of Nations], you're stuck in this peace deal if you lose the war,' Johansson explained.
Cycle of violence
Best Nations To Play Eu4
OP development and weak neighbours. Can practically decimate any nation nearby and aggressive expansion isn't much of a problem
3MuscovyMuscovy starts with a Core on Novgorod in 1444 so you can instantly declare war and quickly expand. Then once you reach the Swedish border, turn to the east and colonize and conquer the steppe, while waiting for Poland-Lithuania or Denmark-Sweden to either break union, have no allies or just be weak before declaring War.
Starts off with Pskov and Perm as vassals. Easy prey nearby such as Tver, Ryazan and Novgorod. Watch out for Lithuana and Denmark, as they can ally each other and war you.
4PortugalPortugal (est.1152), officially the Portuguese Republic, is a country located mostly on the Iberian Peninsula in southwestern Europe. It is the westernmost country of mainland Europe, bordered to the west and south by the Atlantic Ocean and to the north and east by Spain. Its territory also includes ..read more.Usually a Casual Game, aim is to ally Castile and basically be their lap dog, Portugal is good at colonizing so you'll do a lot of that. If you can you can try and conquer northern morocco, with or without Castile, but Castile will want the land too. Don't invade Castile unless they have rebels (a lot) and/or you're allied to France or Ottomans.
So Portugal is best for Colonizing and only that.
Not a very strong army, but is protected by Castille with the Historical Friend bonus. Starts off with an explorer, making it the best nation for colonisation. Be careful of Morocco and Tunis though.
5CastileStrong army and the strongest nation in Iberia. Navarra can easily be diplomatically vassalised. However, they are surrounded by three potential strong enemies: France, Aragon and Morocco. Iberian wedding event however allows for Aragon to enter a Personal Union with Castile.
6FranceFrance, officially the French Republic, is a sovereign state comprising territory in western Europe and several overseas regions and territories. The European part of France, called metropolitan France, extends from the Mediterranean Sea to the English Channel and the North Sea, and from the Rhine to ..read more.France is a powerhouse, you can easily take all the provinces of England in France from England easily, and defeat Castile or Aragon, with the help of one of the other, before they unify. You can then easily conquer Burgundy when they're weak or get the Burgundian Inheritance which gives France half of Burgundian land for free if they lose a war and have no heir. And you can easily take a province in England while reconquering french provinces to avoid the english navy to invade England. Then start the empire, conquer Italy once they leave the HRE and be Napoleon.
The big blue blob. Although very strong, France is surrounded by England, Burgundy and Provence - all of which could potentially be a big problem.
7VijayanagarStrong nation in India with many weak nations to prey on in the south. However, a major problem could be Bahmanis.
8MamluksStarts off with Hejaz as a vassal and the opportunity to either diplomatically vassalise or conquer Dulkadir. However, Qara Qoyunlu and the Ottoman Empire are huge threats, and war with an expanded Ottoman Empire can destroy the Mamluks.
9EnglandEngland, previously the Kingdom of England, is a constituent country of the United Kingdom along with Scotland, Wales and Northern Ireland. ..read more.Can easily unite the British Isles and form Great Britain. However, the war of the roses is set to happen and France could declare war at any time.
10AustriaAustria was Celtic (Hallstadt) then as Noricum, part of the Roman Empire, Alaric, who took over Rome, studied at a monastery near Vienna. In the Middle Ages, the Holy Roman Emperors moved to Vienna, then Austria became separate. Medieval documents from Eastern Europe as far as West Ukraine were often ..read more.Disk map 2.3 for macos. A powerhouse once done correctly, either you can go the habsburg route or emperor route.
Habsburg route would involve forcing a Union with Bohemia, either getting it for free or forcing one on Hungary, and getting the burgundian inheritance in which the HRE lands of Burgundy go to Austria if Burgundy has no royal marriage with Castile.
The Emperor route involves implementing HRE reforms as quickly as possible while remaining emperor.
This involves invading Venice and the Pope to reign in Northern Italy and prevent Italy from leaving the empire, increasing Imperial Authority and help pass reforms.
Crushing the Protestant Reformation as quickly as possible by 'forcing religion on nations'.
And forcing german princes to release as many nations within the HRE a possible, more nations = more authority. This also includes adding provinces to the HRE, or nations or vassals to the HRE.
Once you reform the HRE on the 2nd to last reform, all princes are your vassal, ..more
Easy nation to play as, but has to manage the Holy Roman Empire.
The Contenders
11Brandenburg/PrussiaIts national ideas are essentially a combination of the national ideas of Japan, France and Sweden which have some of the most quality-intensive ideas. On top of that, you can take innovative and quality ideas which by themselves give nice bonuses, but the +20% infantry combat ability policy amplifies quality ideas even further.
'What we're trying to do is strengthen trading nations, because here is the problem for all the trading nations in the game: you don't have any depth,' Thomas Johansson, design lead on Europa Universalis 4, explained. 'You don't have any manpower. We're trying to strengthen that play style to a certain extent to give benefits to being a trading nation.'
That's the overriding goal of the upcoming Wealth of Nations expansion to the superb Europa Universalis 4. While EU4 already refined its approach to the economy quite a bit, it did not go far enough to re-create the dynamics that gave rise to powerful trade empires like Great Britain, the Dutch, and Venice. Now, with Wealth of Nations, Johansson wants to give them more tools to become powerful, but also steer them into long and bloody trade wars.
Johansson explains that the most recent EU4 expansion, Conquest of Paradise, was 'big picture' improvements and changes. Wealth of Nations, by contrast, is a comprehensive series of refinements. By tweaking just about every aspect of trade and diplomacy to promote more conflict and competition for trade, Johansson hopes to leave players shocked at how differently EU4 will play in Wealth of Nations.
The biggest new feature in Wealth of Nations is the national trade company, like the British or Dutch East India Companies. They will, Johansson argues, paint a much more realistic portrait of colonial expansion than EU4 does at the moment.
'Colonial nations …have lots of colonists they send over. They form colonial states. They mind their own business, but what they do and how you manage them can blow up in your face in one form or another,' Johansson says. 'But trading in the Indian Ocean was more like taking control over the trade routes in an area rather than just conquering large swaths of territory.'
Enter the East India Companies. Unlike traditional colonies, they don't contribute taxes and manpower. But if you assign them provinces, they provide huge bonuses to local trade power, giving the mother nation a greater slice of the pie in a given region and more ability to steer trade. They also don't require the same kind of investment that a regular colony does. Where typical colonies often necessitate full-scale invasion and occupation, trade companies can cherry-pick a bit more and accomplish their mission without pulling their sponsor into a major colonial effort.
While the getting is good
It's a cool twist on the colonial model, but both Fraser Brown and I admitted we were disappointed that East India Companies can not get out of control the way they did historically. The British East India Company, for instance, basically started conquering India by itself, presenting the British government with a fait accompli. The Company and their mistreated Indian army also sparked the 1857 Mutiny.
Best Nations To Play In Eu4
We asked Johansson about this, and he understood why we were so fascinated by the idea. But it's also a simulational element that might be more at home in a game like Victoria 2 than EU4, which is more about giving players control of historical forces. This is a trade-off Paradox Development Studio often face: when does something make for a more interesting model of the world, but a less fun game? With trade companies, they remain tools in the hands of players, and not independent operators.
Still, because they are so dependent on their parent nation, trade companies should give rise to more conflict. A trade-company dominated region is effectively unguarded and open to predation by any other power, meaning that they require active defense and protection from the homeland. That should pull more countries into conflict as they prey on one another's trade provinces.
Local trade domination is also more important. 'Colonizing by trade empire is going to be more surgical. You take that [province], that one, and that one. …We're dividing Asia into areas just like we did with colonial regions. So, you're going to have Indian, Indonesian, and Chinese [trade regions]. If you dominate the trade, or if your trading company dominates trade within a certain area, then that's going to give you an extra merchant.'
Johansson really wants trading nations to be spending more time fighting and thriving than they did in the base release of EU4. Trade wars, for instance, have been set up to last generations and invite recurring conflict between trade nations.
'We're going to change around how [the trade dispute] war goal works because now it just expires after the truce expires. [With Wealth of Nations], you're stuck in this peace deal if you lose the war,' Johansson explained.
Cycle of violence
Best Nations To Play Eu4
So if you pick a trade fight with another power and lose, your peace settlement is much more open-ended. You are stuck transferring trade power to the winner until you eventually say, 'enough is enough' and break the deal. But the moment you do that, your adversary gets a new casus belli that lets them renew the war. It could be a very vicious circle.
Eu4 Strongest Nation
'So if you lose the trade conflict, you actually have to become stronger and then be able to stand up to yourself,' Johansson says. 'We're trying to get to a point where we're trying to create more layered conflicts. We want multiple wars. …Trading powers should fight each other. Major powers should fight each other.'
The one group that might find life gets a little easier in the new expansion is merchant republics. Johansson points out that Venice, which was one of the most powerful Renaissance trade powers, is basically a sitting-duck for Austrian conquest. That's both somewhat ahistorical, and not really how a merchant republic should be handled within the game. So Wealth of Nations is refining their role.
Manycam activation code generator. 'We want to give an incentive regarding more interesting play in the merchant republics,' Johansson says. 'We also want to give an incentive to preserve them so that, if you have a merchant republic trading in a trade node, their strength in trade power is going to translate into bonuses for production for all the other nations living there.'
Taken separately, these may all sound like small changes. But they could have huge ramifications for how Europa Universalis IV works, as the trade, colonization, and militarist strategies become more intertwined. When Wealth of Nations comes out this spring, every great power will ignore the trade game at its peril.